Please note that this only concerns our games. How these internet pages
were made can be found in the "about this webiste" pages.
Coding
In house (coded by Cas)
A great number of subroutines, macros and complete program parts. But I'm
one of the people who completely rebuilds all important code bits for each game.
Especially the display routines of my games have improved every time. But to
name something,
- MENIS
Magnar ENemy Intelligence System. Create an enemy (using variables for firing
ratios, type, speed, energy andsoforth) and put it anywhere on the map. Same
with items and puzzles. Using this. magnar levels are created in a blink.
Created by someone else (not by me)
- TED
What can I say? Nothing beats it.
- Gen80 / L80
Although everyone complains about it, it's the only really powerful assembler
available. That's why I use it. The only drawback is that the linker does
not allow linking from a certain address (say 0x8000) without padding everything
from 0x0100 to 0x7fff !!!. This was a major hassle when I coded Magnar.
- WBASS2
Years ago I used this one for coding. Now I use it as a debugging tool only.
Visual
In house (coded by Cas)
- OX
Download it now!
All-purpose 8x8 block editor. Reads Ge5 files and converts a complete image
into block set and block map. 40 screens in memory at one time. Was used for
Blade Lords, Akin. Is now being used to set up Core Dump map components and
enemies. Especially the ".ge5 to blocks" function is used heavily.
- DEV
Magnar/Black cyclon map editor. Edits 16x16 blocks onto maps, maps can be
several screens wide/high, and maps can have any form.
- LED
Core Dump level editor: integrated into the game. Can switch between edit/play
modes.
Created by someone else (not by me)
- AGE, or DD-graph (T&E Soft)
This still remains the best screen-5 designer, although it's a pity my DOS2
crashes when I exit it. Oh, and I'd have liked to be able to use sub-directories.
Audio
In house (coded by Cas)
- PAMM
MSX-Music editor. Very quick replayer, large compression ratios, compressed
music can directly be played (no need to decompress).
- SFX-editor
PSG sound effects editor. Quick. Is able to use every PSG possibility (in
principle).
Created by someone else (not by me)
- Moonsound/Moonblaster for Waves (Remco Schrijvers)
I have not been "in the mood" for writing an editor and replayer myself, although
the problem I have now is making sure the replayer is quick enough. And I
cannot change the structure of the data, which is a bit of a pity.
Questions?
Find out everything, just ask Cas.