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Core Dump - Work In Progress
Episode 12
Februari 24, 1997: Shots of LED, cloud
level
At last the shots of the development thingie have arrived! Now
that shot (on the right) is saying something: it has a load of
boring numbers in it and is generally not to be understood. But
basically it's a scrolling editor that allows big maps to be edited,
and "event spots" marked on them. The event spots are then turned
into computers, enemies, doors, andsoforth when you play the level.
It's very convenient, really. This weekend also saw me implement
the "automated" doors which are like the ones in malls, and open
when you get close (we also used such doors in black cyclon).
Now you can travel between different zones, and at this point
the game is almost as big as Akin (referring to total map size)...
Also here is a shot of the (by now infamous) Cloud Level that's
supposed to be hidden in the game.
The Hi-tech doors (on your right, hopefully) look really silly
among the other blocks of this Cloud level. Oh, and forget the
main sprite, because it's bound to change. The little sun in the
background watches the action, and the blue creatures you can
see are actually "comic versions" of Qarat, the main sprite of
ARC! There are also some Mario-style blocks, but the level has some really
difficult platform-centered problems, so don't judge it by its
cute looks.
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