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Work In Progress
Read any episode below, it should be obvious really.
Episodes 0 to 9
- July 30, 1996: Opening
- August 21, 1996: New scroll routines
- September 11, 1996: camera tracking
- October 21, 1996: New scroll routine completed
- November 12, 1996: The swimming pool demo
- November 27, 1996: Dison sphere
- December 2, 1996: No more morphing
- December 24, 1996: Map editor
- January 8, 1997: Upgrading the editor
- January 13, 1997: Control methods, busy-o-meter
Episodes 10 to 19
- Februari 17,1997: Futuredisk quicker than Parallax?
- Februari 21, 1997: Plotting
- Februari 24, 1997: Shots of LED, cloud level
- Februari 25, 1997: Plotting (2)
- March 3, 1997: Aleph generator
- March 18,1997: Fonts and plots
- March 25, 1997: Improved AI
- April 7, 1997: Pre-Tilburg
- April 21, 1997: Post-Tilburg
- April 28, 1997: Busy-o-meter (2)
Episodes 20 to 29
- May 1, 1997: Plotting (3)
- May 12, 1997: Gameplay, screenshots
- May 20, 1997: Moonsound and bits of code
- May 27, 1997: Moonsound (2)
- June 11, 1997: Storytelling
- June 17, 1997: Camera switching
- June 23, 1997: Enemies, Multiple camera shots
- June 26, 1997: Dracula X, bonusses
- June 30, 1997: New player sprite
- July 2, 1997: A bit of background
Episodes 30 to 39
- July 8, 1997: Weapons
- July 14, 1997: Metal Gear on the playstation?
- July 17, 1997: Cut scenes and remote controls
- July 22, 1997: What should be in the promo?
- August 4, 1997: Finished the promo
- August 6, 1997: Promo will be delayed till monday/tuesday...
- August 18, 1997: I'm going to bike home to get the f***ing promo
- August 20, 1997: Promo online, we would love to hear your opinion!
- August 25, 1997: Improvements after the first reactions
- August 26, 1997 : Is the promo a level of the finished game?
Episodes 40 to 49
- September 1, 1997 : A slightly updated version of the promo!!
- September 3, 1997 : Alien(men) and secret things
- September 11, 1997 : Why does it take so long to make a game?
- September 23, 1997 : Zandvoort '97
- October 2, 1997 : Stick it where the sun don't shine
- October 9, 1997 : Blade Lords CD-Rom edition
- October 27, 1997 : Japanese version of the Core Dump promo
- October 30, 1997 : Plot Lines
- November 4, 1997 : Plot talk linking
- November 7, 1997 : The scrolling routines (part I)
Episodes 50 to 59
- December 1, 1997 : Difficulty of Compression
- December 9, 1997 : Square Soft and better promos
- January 8, 1998 : Camera on/off and Difficulty Settings
- January 13, 1998 : Aiming bullets
- January 13, 1998 : New status panel: Vote !!
- January 27, 1998 : Aiming Bullets (part II)
- January 29, 1998 : Number of program lines, and an explanation.
- February 16, 1998 : A day of debugging
- March 2, 1998 : Carnaval, Playstations... what the ????
- March 4, 1998 : Status Panels, FF7, stories.
Episodes 60 to 69
- March 10, 1998 : Screenshots of the newer stuff
- April 1, 1998 : Sound trick that might cause some problems
- April 20, 1998 : Delays and deadlines
- April 22, 1998 : Memories and Backups
- April 28, 1998 : Tilburg '98 report
- May 6, 1998 : Implementation of difficulty levels
- May 14, 1998 : Other diaries and stuff
- May 19, 1998 : A million ways to die
- June 4, 1998 : Okay... maybe less / Secrets!
- June 12, 1998 : New font (with pictures to prove it!)
Episodes 70 to 79
- July 13, 1998 : The final battles
- July 17, 1998 : A few words before I go off to work...
- August 3, 1998 : VDP coding trick
- August 21, 1998 : Just a screenshot
- September 2, 1998 : A new year at them unis
- September 9, 1998 :Zandvoort is next...
- September 21, 1998 :Character profiles
- October 14, 1998 : More stuff online soon!
- November 5, 1998 : LHPACK: Freezing...
- December 17, 1998 : Conceptual Art
Episodes 80 to 89
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