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Core Dump - Work In Progress


Episode 18

April 21, 1997: Post-Tilburg




I've made this little report on Tilburg, but besides that I haven't had the chance to work much on Core Dump, due to a load of parties.

B-52's

Not that I mind. For example, I finally retraced the recipe of a drink called a "B-52". But I don't know why it's called that way. But right, here goes, you need these ingredients:

  • 1 very small glass, preferably coming out of the freezer. In dutch these are called "borrelglaasjes", but I'm unsure about the English term.
  • Either Cointreau or Grand Marnier, tastes a little different so I'd suggest you try them both.
  • Tia Maria
  • Baileys
  • Fire: matches are best.
Nearly fill the glass with a 50/50 mixture of the Tia Maria and the Baileys, but leave a little room on top. You don't need to stir them, they'll mix anyway. Now fill up with Cointreau or Grand Marnier.

Use the match to set the drink on fire. This should result in a nice blue fire on top, looks great. Don't wait too long (the fire draws out alcohol, and we wouldn't want that!) and blow the fire out. Drink immediately and "ad fundum". Yummie!

Can I put this on film? The camera's not working!

So much for the fun, now back to Core Dump. Thinking about the new camera director caused major headaches: I want it to be infinitely flexible, able to trace any object automatically. But after the object (oh, and priority-sorted, director determines size of window) becomes deleted, or destroyed, or just plain uninteresting, the director has to delete the window and see if there are now other candidates for a window. And these might have been in some sort of qeue.

To make matters worse, I'd prefer the "camera-pan" method I showed at Tilburg: any window changing in size (but tracing the same object) will not "jerk", no matter how drastic the change is. But with the new system, camera priorities might cause the object to be traced by another camera from one moment to another. Duh.

Nevertheless, I proceeded with drawing some new backgrounds and a new big enemy. It looks really scary... it's 80 pixels wide, so it should be!


Go on...



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