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Core Dump - Work In Progress
Episode 69June 12, 1998 : New font (with pictures to prove it!) But then I had to adjust the line height, to put some more space between the characters, and that meant I had to make the text window larger. So I had to revise all the menu's... but as an added advantage I decided to display the character portraits into the new text window, which looks much nicer. I even made an "alien" version for Tyroon (Picture below). Tyroon is one of the Raalin planets, and the planet where the game starts. It's the dark planet, with the green sunset. It also reads "Save", but obviously, it's in Raalin language so we can't read it (ho ho ho). To be honest, this was the easiest way to code it, given the game structure... But it has a nice feel to it, and you get into the game right away. I've also added a nice little touch. When you die, you can choose from the following options:
But now, when you choose continue from a door or a save room, the clock (game time) is left unchanged. In other words, if you just played half an hour from the save room and die, that half an hour will be added to your playing time. That way, game time will be an accurate measurement. I also added the chapter increment routines. You can finish the game, in say about twenty chapters, but you can also try and go for that 100% completed, which can take quite some extra chapters! Also, the content of any chapter isn't specified, so you can find item X in chapter 3, but your friend already got it from someone else in chapter 2! Hopefully this will generate some replay value, just as with the secret rooms.
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