|  Akin 
      
        Strategy Guide 
      
        The story can be found here, as well as some strategical advice. We 
        also give the passwords for all the chapters.
       The Story
       
       
        Prologue 
        We're talking way in the future here... 
        At some point in space man found an unusual phenomenon: A high-gravity 
        space contraction with a planet rotating around it. In order to study 
        it, a base was built around it and a larger research base was erected 
        on the planet. 
        The research was not very fruitful for a number of years, causing the 
        research personnel to divert some of their attention to other projects. 
        Then, as the hypothesis of the contraction hiding a wormhole gains ground, 
        one of the physics teams has an idea. They might be able to open up the 
        wormhole. First experiments look promising, so they report to their section 
        leader, Gwendolyn Irish, and ask her for more resources. 
        Gwens position has been subjected to criticism lately, so she figures 
        she can use some positive results. Furthermore, she decides to withold 
        all information until sure of success. She has the problem of getting 
        the equipment for some of the larger experiments and because it's still 
        a secret project and thus has to delude some people. Gwen easily convices 
        the electronics section leader, but has more problems in getting the scientists 
        to make her all these things. Especially Avon Piers objects. He's got 
        an odd feeling about it: Why would Gwen need such large a test site? Avon 
        talks to his friend, the vice-president of the corporation, about it. 
        "Got any hard evidence?" is the reply. Still, Avon convinces him to watch 
        Gwendolyn. 
        Gwen seales off a lab and opens a gate into the wormhole. The scientists 
        examine the gate thoroughly, not yet entering it. After 51 hours a small 
        band of aliens emerge, lead by Irr'zai. They kill some of the scientists 
        and show off a bit. They show Gwen how they can communicate via telepathy, 
        and understand Gwens 'brainwaves'. Gwen tells them humans are very powerful: 
        they don't stand a chance. They allow Gwen to go and talk to her superiors. 
        Gwen finds that the base is in alarm phase II by now and her precious 
        lab has been sealed off completely. She pushes the guards aside and heads 
        straight for the president of the corporation, Trash Cooper. Crew awaits 
        further orders. She tells Trash that some of her (now dead) scientists 
        acted by themselves in setting up a dangerous experiment, and that she 
        is in no way responsible. Nevertheless, there is a gate now with very 
        dangerous aliens coming through it. This might become a problem. 
        "The only chance we have is to convince them to work with us. We might 
        need to give them some classified information. For when they discover 
        how weak men are, they're sure to kill us all." Trash agrees, "better 
        to save our skins." All crew is gathered in the main halls and the plan 
        is made public. Avon protests: Why should they sell out to the aliens? 
        Can't they be destroyed? More people wonder how the aliens got there in 
        the first place, and Avon remembers Gwens strange shopping list. Most 
        of the crew calls for destruction of the base where the aliens are, and 
        a full retreat to the planet. Cooper explains that the aliens will by 
        now have discoverd how to open such a gate: It won't help. Gwen points 
        out that they are quite capable of destroying mankind. Avon is not happy 
        and calls for mutiny. Most of the crew joins him and security has one 
        hell of a job keeping the room in one piece. Gwen sprints back to Irr'zai 
        and tells him that because of some obscure reason they can't fight the 
        rebels themselves. She asks him for help. Irr'zai ``phones'' his boss, 
        Ba'kesh'e, and asks him to send Drrkaal and some troopers. Drrkaal wipes 
        out most of the rebels. Avon manages to escape, and the rebels hide near 
        the exosuit storage. 
        Cooper is displeased. He talks to Drrkaal and they agree this is a situation 
        that must be handled carefully. The aliens are ordered to kill of all 
        rebels, as is the security force. The loyal scientists are told to resume 
        their work in the security-sealed labs, where no aliens are allowed. The 
        aliens obey, still unsure about the potential power of men. 
        Gwen sets out on her own to find Avon. She finds him, walking into an 
        ambush. Avon blows Gwens head off, basically, with an improvised crossbow. 
        Gwen gets downloaded automatically into Aum, 'the soul keeper', a computer 
        like thing which can hold a persons immaterial essence. 
        Cooper is in a way glad to have smartass Gwen out of the way, and strips 
        her of all her security clearance. He assigns her to a carrier droid which 
        isn't meant as such, the intelligent battle droid Ducane-7, using the 
        excuse that rebels are blocking the exosuit storage entrance. The aliens 
        and security troops are secretly told to kill the droid on sight. When 
        Gwen awakes inside D-7 she is furious... 
        Chapter One: 
        The Awakening 
      		    
				Ducane awakens in the midst of the soul transfer. As his main 
				functions come online, he discovers that he is not alone. He is 
				two. 
			  He is sharing with Gwendolyn Irish. This is highly unusual, Ducane remembers 
        from his training. Where could he be? Ducane performs his self-diagnostics. 
        He seems to be in working order. All systems active. Two souls contained. 
        Ducane hesitates, but Gwendolyn is first: "Bloody Cooper...!" 
        she exclaims. Not paying attention to this, Ducane politely asks Gwendolyn 
        if she knows their present location. 
        Gwendolyn seems to know what she's doing, but avoids the question. And 
        after four years of inactivity, Ducane is reluctant to begin his new-found 
        life with a fight. Gwendolyn asks him to go to the elevator shaft. But 
        they cannot pass, for they haven't got the correct ID card. This doesn't 
        please Gwendolyn, and again she blames a certain "Cooper" for doing it 
        to her. 
        The other way out of the chamber leads directly into an alien-infested 
        corridor. Fighting his way through this unexplained danger, Ducane encounters 
        a girl at the reception. Slaughtered horribly, judging from the wounds 
        and the blood. By now, Ducane guesses that this won't be a vacation. Gwendolyn 
        orders Ducane to search the girl, revealing an ID card that will allow 
        them to proceed. Gwendolyn takes no time to explain anything to Ducane, 
        and merely bosses him around. Ducane, still suffering from the slight 
        daze, hasn't got the initiative to argue. His time will come. And this 
        mindless fighting with aliens takes his mind of things and allows his 
        mechanics to realign. 
        On arriving at the elevator, Gwendolyn finds that even the security 
        forces are firing at her (and thus at Ducane)... Cooper gets another load 
        of nasty words flung at his head, but it's Ducane who has to fight these 
        guards! Irritation builds as Gwendolyn refuses to explain where they are 
        or what's going on in this place. 
        The Story 
        Will Be Continued Soon... 
       In General
       
       Try to master the skill of jumping onto far away platforms early on 
        in the game, when things are still fairly simple. You'll need this later 
        on, and, as an added bonus, it'll be a crucial skill for Core Dump!! 
       The passwords for the chapters
       
       Almost all passwords for this game are Thai words. They refer to religion, 
        rituals, and money (!?). 
       
        - CHAKRI 
        
 - PHUKET 
        
 - CHEDI 
        
 - BAHT 
        
 - SUKHOTHAI 
        
 - VISAKHA 
        
 - MAKHA 
        
 - ASALHA 
        
 - VIHARN 
        
 - KULCHAREE 
        
 - WASUN 
      
  
      Gwendolyn as a robot
      
       Stand somewhere in the hall on a hill. Center will be best. Now fire 
        missiles alternately left and right, and they'll hit the droid one out 
        of five times... with a bit of luck you'll make it. 
       Energy Refill Point
       
       From the soulkeeper (the starting point of the game) go left. When the 
        first dragon appears, kill it. Do not go up the stairs to go the 
        the recepionist hallway, but jump into the wall left of the stairs. Once 
        'in' the wall your energy will be replenished. 
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